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Post by thethan on May 17, 2006 13:55:00 GMT -5
Red Water Abjuration [Evil] Level: Sor/Wis 3, Clr 3 Components: V, S, M Casting time: 10 minutes Range: See text. Target: One evil creature drenched. Duration: 1 day/level (D) Saving throw: Will Negates (harmless) Spell Resistance: Yes (harmless) Red water twists the moral energies of a creature. The caster drenches the target in the red water created by mixing blood and tears and then places a holy symbol on the target. For the duration of the spell, the target creature reacts to magic as if it was a good aligned creature regardless of actual alignment. This means among other things that the creature isn't hedged out by a "protection from evil" spell, scans as good with a detect good and takes no damage from a Paladin's smite evil. It is almost impossible to magically detect the creatures true evil alignment. Only a true seeing effect and a detect evil effect used by the same creature at the same time can pierce the abjuration. The spell only does not prevent "detect thoughts" and does not prevent mundane means of discerning the creatures true alignment. Material Component: One cup of blood from an innocent child, one cup of tears from a good hearted widow and a holy symbol. Note: I did not make this spell it was summited to the Giantitp message boards. which can be found here : www.giantitp.com/cgi-bin/yabb/YaBB.pl?board=gaming;action=display;num=1144670009IT was suggested to me by someone to use it as a domain spell for the Hate domain i posted earlier today. /note
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