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Post by Left in the darkness on May 16, 2006 0:02:53 GMT -5
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Post by DM on May 16, 2006 0:21:07 GMT -5
Your character sheet looks great. I just have two little DM quibbles with it:
1. You're an aasimar, and your last name is Demonchords. 2. Your stats don't look right to me. Your Wisdom would have to be 10 minimum since you're an aasimar (minimum base 8 + 2 racial bonus), but it's 9 somehow.
What's the story there?
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Post by Left in the darkness on May 16, 2006 0:34:16 GMT -5
First, my characters last name is all part of the character background. Second, I was just doing what anthony told me to. Oh, where can I post my character background(goodness)?
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Post by DM on May 16, 2006 2:57:34 GMT -5
You can post your background here.
Anthony: Fix the stats. ;D
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Post by Khondar Hagglefist on May 16, 2006 3:15:05 GMT -5
Yeah yeah, I forgot that the reason he had a 10 in Wisdom was becuase of the racial adjustment. So I suggest that you take one out of Strenght or Dexterity either one will do, they both affect your combat ability. And then make your Wisdom back to 10. I figured better go a little more on the spell side of things then the physical for you.
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Post by DM on May 16, 2006 3:22:49 GMT -5
Thank you, it's fixed now. As for the story... are you going to end up changing your race or the story? I find it highly unlikely as a DM that an aasimar would have any connection to an evil heritage. Like I said, it would be very easy to change the race, and your story would still be cool as hell.
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Post by Left in the darkness on May 16, 2006 11:24:29 GMT -5
I guess I'll have to. I change it to a human or something. I don't know actually, I'll have to take a look through the races and racial abilities.
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Post by Khondar Hagglefist on May 16, 2006 12:41:45 GMT -5
You know not all Aasimars are good, just as not all teiflings are bad. Thus you could, if you wanted to that is, just change your alingment to one that is neutral or evil. That would make the story of casting evil and good spells more likely. I think the only way you could do both and not have to worry about conflict would be to be true neutral. And for the whole celestial part of the story I just found out that in the world that we are playing in that there are very few true celestials, so the whole thing we made up at the cleaners wouldnot be viable. But what if your ancestor was just another true neutral Aasimar just like you! And then thats why he was able to go down the road to evil allowing you to cast evil spells and good spells! The reason for this is that you would veiw Magic as magic, ignoring the good and evil descriptors. Your logic could be as follows, magic is magic and if it helps me in some way to futher what I want to do then I'm going to use it. How about that?
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Post by DM on May 16, 2006 17:52:22 GMT -5
That sounds fine, but I don't think that a BARD would go so far as to travel to the Abyss just to gather some evil spells. It's just not in the nature of the class to adventure for personal benefit. Bards typically adventure to gather stories and write ballads about other people, and they don't generally view themselves as powerful enough to traverse the abyss on their own. Say your ancestor was a sorcerer (who gains and casts spells in a way that is almost identical to bards), and then that would explain alot. The ability to cast spells spontaneously passed down to you from your sorcerer ancestor as did the knowledge of spells of all alignments.
Also, the story of the war doesn't really make much sense, so you might just want to change it so that your ancestor was in the abyss for other reasons......
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Post by Left in the darkness on May 22, 2006 22:21:24 GMT -5
Well Anthony said that celestials went down there all the time to fight evil. But since he's not a celestian, I guess that's out. I'll make him an Aasimar bard who was with one of these celestial parties heading towards the Abyss. He's true neutral, but he has celestial friends so (since he supposed to be really powerful anyway) they asked him to join the mission. He saw an evil bard casting stuff he hadn't even heard of before and wanted to know what this guy was doing that made him so powerful. The evil guy wasn't as powerful as him, so he could just capture him and make him "teach" him his style. Now he's really freak'n powerfull. I guess he get's famous and is renown throughout the world as the most powerful bard ever. So the demons get really pissed because he stole their magic and succesfully beat the crudmonkeys out of them. So he became a threat in the eyes of Hexor and was to be hunted by all demons. But he lived because he's smart and has celestial friends. He lives forever hunted by Hexor. But he didn't know that his power would pass on from generation to the next and that Hexor would hunt his family too. For three generations his family is killed...
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Post by DM on May 23, 2006 2:42:25 GMT -5
That sounds alright to me. ;D
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Post by Left in the darkness on Jun 30, 2006 12:16:46 GMT -5
okay, I just got this idea... my bard knows evil magic right? all of his music is "kill yourself" sad, so mabe all enemies who hear it get some form of that spell "crushing despair" along with the spell I am casting. if that seems too powerfull, you can weaken it, but it sounds fitting to his music so I thought I'd suggest it.
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Post by DM on Jul 16, 2006 17:37:26 GMT -5
There is a spell in the Player's Handbook that has something to do with changing the emotions of a person... maybe it could change the emotion of the victim to uncontrollable sorrow or something like that?
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Post by Left in the darkness on Jul 20, 2006 11:35:11 GMT -5
Yeah, that would work perfectly. But it would have some kind of effect also. Like a minus two penalty on something?
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