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Post by DM on Jul 17, 2006 12:22:50 GMT -5
Dawn of Worlds is a system to create new fantasy roleplaying settings (or sci-fi, modern or anything else for that matter). The basic gist of the game goes like this: 1. Get your group, a large sheet of paper (for the map), smaller paper for each person, a pair of d6 & some pencils. 2. Every round each person (in turn) rolls the d6's. The number they roll is the amount of "power" they have to spend for the turn. They can either spend it crafting the world or save it for something huge and dramatic. 3. The creation is divided into stages, and during each stage one particular aspect of creation is less expensive than the rest. For example: In the first age, creating geographical elements (mountains, rivers, forests, etc.) costs less than creating races. That's it! More detailed rules for the game can be accessed at: www.clanwebsite.org/games/rpg/Dawn_of_Worlds_game_1_0Final.pdf
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